ENTERPRISE SaaS · DATA VISUALIZATION · PRODUCT DESIGN · DESIGN LEADERSHIP

Sprinklr Display Platform

Evolving a customization-heavy social-display tool into a scalable enterprise platform for large-format data storytelling.

From 2017 to 2026, I contributed to Sprinklr Display as a hands-on product designer and later managed its distributed design team. My work combined product design, customer delivery, data visualization, technical prototyping and team leadership.

Display builder

Sprinklr Display builder showing a branded data-visualization slide and its configuration controls.

Builder

Published Display

Finished CCaaS Display

Finished CCaaS Display combining operational metrics, surveys, sentiment and trend data.

Sprinklr Display paired a browser-based builder with branded, large-format data experiences for command centers, executive environments and events.

Role

Senior Product Designer → Product Design Manager

Timeline

2017–2026

Product

Enterprise B2B SaaS · Large-format data visualization

Scope

Product design · Design leadership · Client delivery · Technical prototyping

Product Overview

From hands-on to design leadership

Sprinklr Display is a large-format data visualization platform used as a principal source of information that tells a story to its audience.

Display evolved from Postano’s social-display foundation into an enterprise visualization platform supporting richer data, more complex customer needs and information-dense CCaaS environments.

Challenge

Customization did not scale with customer needs.

Display’s flexibility often depended on customer-specific design and CSS or JavaScript. Larger data feeds and denser CCaaS layouts exposed new platform, interaction and delivery constraints.

My contribution

Product design and global team leadership.

I contributed selected widget controls, designed customer Displays, translated recurring implementation needs into product recommendations and later managed the three-person global design team responsible for Display delivery.

Approach

Customer evidence informed product improvements.

I worked across customer discovery, information design, technical prototyping and beta validation. As manager, I also guided designers through product constraints and represented the team’s delivery needs in roadmap discussions.

Outcomes

Reusable capabilities and delivery practices.

Recurring needs informed native semantic sorting and responsive widget behavior. The team also established reusable CCaaS patterns, a five-day minimum design window and customer guides later added to Sprinklr’s knowledge base.

Selected impact

Native capabilities informed by recurring customer needs.

Responsive widgets supporting denser CCaaS layouts.

More scalable delivery and customer-enablement practices.

My Display Journey

2017

Joined during platform redesign

2018

Semantic sorting became native

2021

Became Product Design Manager

2022

First CCaaS implementation

2023–2024

Product development resumed with drill-down exploration.

2026

Five-day requirement added to SOW

Product role and context

As display evolved, my role evolved with it

Sprinklr acquired Postano in 2016 and began integrating its social-display model into the broader Sprinklr platform. I joined in 2017 while that transition was underway.

1. A presentation layer for enterprise data

Sprinklr Display turned data from the broader Sprinklr platform into branded visual stories for command centers, executive spaces and events. Unlike a traditional dashboard, it ran continuously on large screens and communicated selected information without requiring interaction.

The product in one sentence

A presentation layer that organized selected metrics, visualizations and social content into slides people could understand quickly or view from across a room.

Sprinklr data feeding dashboards for interactive analysis and Display for curated large-screen viewing.

Both experiences could use the same underlying data but were configured independently.

2. The platform evolution

Postano interface during the early Display platform transition.

Postano interface during the early platform transition, 2017

Sprinklr Display builder after the platform redesign.

Sprinklr Display builder after the platform redesign, 2022.

3. Large screens changed the design priorities

Display was not simply a dashboard enlarged. Viewers might see a slide for only a few seconds or from several feet away, so every screen needed a clear message, readable data and controlled visual emphasis.

Glanceability

Make the primary message understandable within seconds.

Distance Legibility

Keep type, contrast and spacing clear across a room.

Information Hierarchy

Decide what deserves attention instead of treating every metric equally.

Data Density

Balance available information with viewing time and context.

Motion

Use animation to guide attention without distracting from the data.

Brand Integration

Create a recognizable experience without letting decoration overpower meaning.

4. Designed for shared environments

The audience might look for only a few seconds or from several feet away. Each setting called for a different balance of information, motion and visual emphasis.

Command centers

Information-dense views for teams monitoring activity, performance and emerging issues.

Executive environments

Curated highlights with strong hierarchy, controlled content and limited visual noise.

Events

Branded, motion-led experiences combining live social content with supporting metrics.

Finished social-media Display combining branded content, visual hierarchy and live data for large-format viewing.

A finished Display designed for quick comprehension, distance legibility and continuous large-screen viewing.

5. Two stages of contribution

My involvement covered two distinct stages: direct product and customer work, followed by management of the distributed team responsible for Display delivery.

Senior Product Designer

2017–2021

I worked directly on the platform and designed customer Displays for large-format environments. My role combined interface design, data visualization, discovery and technical prototyping.

Responsibility List:

Primary Focus

Designing the product and using it directly with customers.

2021 • ROLE EXPANDED

Product Design Manager

2021–2026

I managed 3 designers across New York, London and Dubai while remaining involved in complex customer work and product-development initiatives.

Responsibility List:

Primary Focus

Improving design quality, team capacity and the connection between customer work and product development.

How ownership worked

Designers retained ownership of their assigned customer solutions. My role was to provide direction, review important trade-offs, help remove delivery obstacles and connect recurring problems with the appropriate Product or Engineering partners.

I did not own Display’s entire product strategy. I contributed through direct product work, customer evidence, technical understanding and the priorities I represented on behalf of the design team.

Product influence

Finding the product opportunities through customer needs

Customer projects often required CSS or JavaScript to achieve behavior the platform did not yet support. When the same limitation appeared across projects, I documented the need, tested possible behavior and shared the evidence with Product and Engineering.

I contributed customer evidence, working prototypes and implementation feedback. Product and Engineering determined the final scope and built the native capabilities.

1. Making data order meaningful

I. Platform Default

Default data order

II. Custom Prototype

Behavior tested with Javascript

III. Native Capability

Semantic order supported by the platform

The Limitation

Data followed default or alphabetical order, which did not match how customers think about their metrics.

My contribution

Built JavaScript-based reordering, validated the behavior with customers and documented the need.

Product response

Product shipped semantic sorting controls that make custom ordering a native capability.

A customer-specific workaround became a reusable platform capability.

2. Adapting widgets to denser layouts

Operational environments demanded more information in less space. I used code overrides to build responsive layouts so operators could see what mattered most without losing context.

CAre Command CenTer

Denser operational layouts required less project-specific correction.

3. Customization as a testing ground

Not every custom solution became a product feature. CSS and JavaScript also allowed me to address needs tied to a particular customer, dataset or viewing environment.

Color overrides

Customer-specific brand color applied to key metrics,

Legibility treatments

Contrast layers on widgets to improve readability of text over imagery.

4. From evidence to product decision

Native Capabilities

Native

Semantic sorting.

Native

Responsive behavior for selected widgets.

Native

Verified controls that became part of the product.

Customer-Specific Solutions

CUstom

Brand-specific color overrides.

CUstom

Specialized legibility treatments.

CUstom

Unique layout or animation requirements.

Takeaways

Custom implementation was valuable because it made product limitations tangible. It allowed us to test behavior in real environments, identify recurring needs and give Product and Engineering concrete evidence for future improvements.


Those same customer engagements also revealed how dramatically the design priorities changed between branded event Displays and information-dense operational environments.

Operational Scale

Creating structure around custom work

As Display projects became more complex, delivery depended on clearer inputs, realistic timelines and reusable working patterns. I worked with Project Management and Enablement to improve the conditions designers and customers needed to deliver effectively.

1. Why delivery became harder

Incomplete data

Key metrics, definitions or data sources were often missing on unclear at the start.

changing requirements

Customer needs evolved during the project, leading to layout rework and reprioritization.

Short timelines

Tight deadlines left limited time for exploration, review and proper testing.

Overlapping projects

Multiple Display requests ran concurrently, stretching design and implementation resources.

The stability challenge

Layout and hierarchy could not stabilize until data, dimensions and priorities were confirmed.

2. Approved data before design

Data determined the structure of every Display. Requiring customers to approve metrics, labels and sources before design reduced late-stage layout changes and gave the team a more reliable starting point.

Display Intake and Approval Checklist

Metric / Widget
Definition
Format
Owner
Approval status
Total Interactions

Total inbound + outbound interactions

Number

Customer

Approved

Service level

% answered within SLA

Percentage

Customer

ready

Average Handle Time

Average duration per interaction

Percentage

Customer

Ready

Customer Sentiment

Positive, neutral, negative

Percentage

Customer

Ready

Top queues

Highest volume queues

List (Top 5)

Customer

Ready

Sanitized example of the information required before layout work began.

3. Reusable patterns, not identical solutions

Reusable structures helped designers begin with proven approaches while preserving room for each customer’s data, priorities and brand.

Shared structure

Customer-specific hierarchy

Faster, more consistent starting point.

Metric Overview

High-level performance at a glance.

Trend + Comparison

Track performance over time and compare key metrics.

Sentiment Summary

Show customer sentiment and related feedback.

Queue Performance

Compare queue volume. wait time or service level.

4. A more realistic design window

A five-day minimum design window was added to the Statement of Work, giving the team time to validate inputs, establish hierarchy, review the design and prepare the final implementation.

Implemented

Day 1

Input review

Confirm data, goals and requirements.

Day 2

Information hierarchy

Define structure, content and widgets.

Day 3

Design direction

Create and share design options.

Day 4

Review and revision

Gather feedback and refine design.

Day 5

Finalization and handoff

Finalize design and prepare implementation.

5. Helping customers work independently

Training combined demonstration, guided practice and follow-up support. Quick guides created for common questions were later added to Sprinklr’s Knowledge Base Portal.

Customer enablement extended the value of the work beyond project handoff.

Customer Quickguide

Sprinklr Display Quick Guide

Sprinklr Knowledge Base

Sprinklr Display Knowledge Base

6. Implemented and proposed changes

Implemented

Approved data before design.

Reusable CCaaS patterns.

Five-day minimum design window.

Training and customer guides.

Proposed

Design-hour expectations.

Revision limits.

Pricing and scope controls.

Proposed controls are included as recommendations, not completed outcomes

Takeaways

Better inputs, reusable patterns and clearer expectations made complex Display delivery more reliable without turning every customer engagement into the same situation,

Design Leadership

Leading the team behind display delivery

As Product Design Manager, I led three designers across New York, London and Dubai. My role was to create clarity across overlapping engagements, guide important decisions and connect delivery constraints with the teams able to address them.

1. A distributed team with shared responsibility

Designers retained ownership of their assigned solutions. I provided direction, reviewed critical trade-offs and helped remove obstacles without taking over execution.

2. Balancing capacity and priorities

Each designer often supported four to five concurrent projects. I allocated work according to capacity, deadlines, project complexity and the level of product or Engineering support required.

Intake

Roc Nation

Ruben

High

Dubai Tourism

Thalia

Low

Microsoft Display

Magdalena

Medium

In Progress

Pride Month (Internal)

Ruben

High

Qatar Rail

Thalia

Low

Samsung Display

Magdalena

Medium

Review

Verizon CCaaS

Ruben

High

Alpine F1

Thalia

Low

March Madness

Magdalena

Medium

Complete

Starbucks

Ruben

High

World Cup

Thalia

Low

SAP Sapphire

Magdalena

Medium

Sanitized example of how overlapping engagements were reviewed and prioritized.

3. Guiding the work without taking it over

4. Representing deliver needs

5. Leadership in practice

5. One representative leadership example

Takeaway

Leadership meant improving the conditions around the work: clarifying priorities, strengthening decisions, removing obstacles and ensuring the team’s customer evidence reached the right product partners.

Outcomes and reflection

Looking back at a decade of display

Display evolved through product redesign, customer implementation, CCaaS expansion and changes to how the design team delivered the work. The outcomes below reflect direct contributions, team practices and cross-functional product development.

1. What changed

Native semantic sorting

Recurring customer needs informed a reusable platform capability.

Responsive widget behavior

Selected widgets adapted more effectively to denser layouts.

Reusable cCaaS patterns

Shared structures gave designers more consistent starting points.

Fvie–day SOW requirement

The minimum design window created more realistic delivery conditions.

Knowledge-base guides

Customer guidance extended beyond individual project handoffs.

Drill-down evolution

Later development explored deeper access from shared monitoring views.

2. How to read these outcomes

Direct contribution

Product design, customer Displays, technical prototypes and implementation evidence.

Team practice

Delivery patterns, customer guidance and work completed by designers I managed.

Cross-functional

Native capabilities and platform development shaped with Product and Engineering.

3. What I could not measure

I did not have reliable product-adoption, revenue or time-saving metrics for every initiative. Some product improvements were cross-functional, custom code remained necessary in selected cases and several operating-model recommendations were not implemented.

No supported business metrics

Cross-functional outcomes

Proposals labeled separately

4. What 10 years with display taught me

1. Customer work reveals product needs

Repeated implementation problems can provide stronger product evidence than isolated feature requests.

2. Data and context determine hierarchy

The audience, environment and available data shape what deserves attention.

3. Leadership improves the conditions around the work

Clear ownership, thoughtful review and reliable delivery practices help teams make stronger decisions.

5. The through line

Customer evidence
Design judgement
technical prtotyping
Product influence
Team leadership
Final Takeaway

My work on Display connected visual craft with enterprise product design, technical understanding and team leadership. The most lasting improvements came from recognizing patterns across customer work and helping the right teams turn those patterns into better product and delivery decisions.